Omniverse ESPORTS, New Virtuix VR Gaming Platform
Many teens like to play video games. In recent years, the interest in inspecting sport use in higher schooling has increased. This consists of educational video games (Çankaya & Karamete, 2009 ), digital game-based studying (DGBL) (Yang, 2012 ), and applied games (van Roessel & van Mastrigt-Ide, 2011 ). As well as, students, generally, include interactive exercises (Mueller, 2003 ), video games (Biddiss & Irwin, 2010 ), and even expand to next technology video games (Bausch, 2008 ), within the category of games. With respect to web-based video games, the technological platforms that implement digital game code embody computer systems and consoles (Salen & Zimmerman, 2004 ). They can run on a web browser on mobile phones and other cell gaming gadgets (Willoughby, 2008 ) (e.g., tablets).