If you had asked me to write out a checklist of features I would expect to find in a Metroidvania, my final list would be pretty close to what I found in Mindseize. It’s a decent one, too. Solid, even. And, for all that, just a little bit dull. There’s nothing wrong, per se, with an unimaginative adherence to the basic Metroidvania formula, but Mindseize also fails to inspire with its approach to theme-setting and story development. The final result is a competent but unspectacular action-platformer with precious few ideas of its own.
You play a father bent on exacting revenge on an evil sci-fi organisation that, uh… seized the mind of his daughter. An early unsuccessful encounter with the Big Bad leaves Angry Dad disabled but, with the help of a good sci-fi organisation, able to continue his crusade by transplanting his own mind into a robot. It’s nonsense, of course–though it’s inoffensive nonsense, sparing in its narrative dumps and blessedly easy to ignore.
More urgent matters involve exploring the various planets, each of which is presented as a vast network of 2D platforms appropriated from conventional stock–the jungle area, the industrial factory, the rainy dystopian nightscape, the caves littered with glowing crystals, and the caves that are a bit darker because there are no glowing crystals. They’re all there, present and correct, and no more imaginative than similar scenes in countless other games.