Gears of War, as a series, has always required tactical planning. Understanding how to read a battlefield to find ideal cover and a path to outflanking your opponent is just as essential as your trusty Lancer assault rifle. Still, it’s surprising just how well the series translates to a turn-based strategy RPG. Gears Tactics captures the chaotic, gory roller coaster energy generated by the shooters, even as your focus turns from playing a cog to maintaining the machine.
Technically, Tactics is a prequel, as it takes place before the events of the original series, but it really feels like a throwaway story from the expanded canon. Though connections to the overarching Gears saga, particularly Gears 5, abound–your unit is led by Gabe Diaz, Kait’s dad–Gears Tactics’ story is simple and mostly detached from the larger franchise.
So while the plot takes a back seat, Gears Tactics cleverly twists the formula of the modern strategy RPG, creating scenarios that fit the Gears mold. All the XCOM-inspired mechanics are there: action points that can be used to move or attack, half- and full-cover, defensive “overwatch” positioning. If you’ve ever so much as thought the word “tactics game,” the flow will feel comfortable.