September 21, 2020

Die Nite

Are people who control the game

Corruption 2029 Review – Lost Soul

In the banal future-war fiction that serves as set dressing for the battlefields of Corruption...

In the banal future-war fiction that serves as set dressing for the battlefields of Corruption 2029, soldiers are remote-controlled living machines. These humanoid husks are devoid of humanity, mechanized units designed to be disposable as they fight the second American civil war. Both sides sport bland three-letter initials, the NAC (New American Council) and the UPA (United Peoples of America), their full names reading like soulless corporate think-tanks, their motives as opaque as they are forgettable. Actual people are seemingly absent in this conflict. Lifelessness permeates the entire experience, sapping all interest in what is otherwise an accomplished tactical combat game.

In this sense, Corruption 2029 is a disappointing step backward from the developer’s debut title, 2018’s Mutant Year Zero: Road to Eden, a game that elevated the XCOM formula primarily through a charismatic cast of characters. The mechanics of combat work in essentially the same way they did in Mutant Year Zero with similarly distinguished results. You control a squad of three units (and occasionally a fourth unit you might acquire mid-mission) and you’re able to explore the map in real-time until the enemy spots you or, preferably, you trigger an ambush. Once the fight’s underway, you and the engaged enemies alternate between ducking behind cover, firing your weapons, lobbing grenades, and deploying special abilities in turn-based combat.

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The tactical combat is a triumph of clarity. The UI conveys all the pertinent information flawlessly, leaving you reassured that each move you make is going to play out with a high degree of certainty and few unintended consequences. When deciding where to move, for example, you can hover over each accessible square on the grid and see your exact chance to hit every enemy in range with the weapon you have equipped. Swap that weapon and all the percentages update. Clear icons inform you that the destination is in low cover or high cover and if an enemy is currently flanking that position. Having these details reliably presented on-screen is a constant benefit to the decision-making process and goes a long way to ensure success in each combat encounter is determined by preparation and smart choices rather than an unexpected fluke.

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