August 6, 2020

Die Nite

Are people who control the game

Best Mechanical Gaming Keyboards

The reign of the Xbox is sort of over. There’s an uncanny quality to Stranger Issues three: The Game’s look. Paradoxically, it jogs my memory of a pretend video game that is perhaps made for a TV present: Its artwork model resembles 16-bit consoles, however is clearly more detailed than any SNES or Sega Genesis game might have been. Though there is a uniform model, it is derived from a hodgepodge of influences. Longer stretches of dialogue are available in textual content containers with so-so hand-drawn character portraits, evoking 8- and 16-bit era RPGs, but you’ll also see a good amount of floating pixelated taste text a la Monkey Island. Whereas it typically appears scattershot, all of it blends collectively surprisingly properly, evoking the nostalgic heat-and-fuzzies you need from something designed to match Stranger Things’ blanket “retro” vibe.